Back to home
Blog
Technical writings on systems engineering, infrastructure, and DevOps
Building a Production WebRTC SFU in Rust: A Deep Technical Dive
An in-depth exploration of Surf Media Engine - a production-grade Selective Forwarding Unit built in Rust with Tokio, covering SFU routing, adaptive jitter buffering, chunked recording, and distributed state management.
Building Production-Ready CI/CD Pipelines with Jenkins
A deep dive into creating robust, scalable CI/CD pipelines using Jenkins for modern DevOps workflows
Container Images Deep Dive: Alpine, Slim, Distroless, and Oven.sh
Understanding different container base images and choosing the right one for production workloads
Building UltraBalancer: A Load Balancer That Handles 1M+ RPS
How I built a high-performance load balancer in C/C++ that handles over 1 million requests per second with sub-millisecond latency